OBSCUR

Game Design

The main character of OBSCUR is one the habitants of the shadow realm. While experimenting in his cave he discovers the light. As it grows, heading towards the character, he loses control and runs off in fear.
By dragging, the player can control the velocity of the ground and therefore the character’s movement speed. Different surfaces require different velocities. To prevent the character from tripping or bogging and consequently allow the light to get closer the player must speed up or slow down. The light must not reach the character or else he dies.

OBSCUR is a casual mobile game.

OBSUR was a group project in 4th semester.
My tasks consisted of assembling the assets in Unity 3D, story telling, coding and setting up the lighting.